![]() So code should be rewritten to translate it to joypad values. Stephen was mistaken about the occulis Rift but I got this small micocontroller with sensors that would let you create a HMD, but this DIY set has USB output. This would make sense, the only thing Missile command VR does is left/right/up/down to look around, there is a 120 degree view you need to switch it with a button. So it would be a guess from me right now that the trackersbox you see does translate the HMD movement into joypad movement. ![]() The HMD read analog values when I am correct but not all Jaguars do have and ADC onboard. The joyport stuff is still not very clear to me yet.Īccording to the Jaguar dev manual there is a mode for joypad/teampad/analog joy pad/rotary and HMD. The IR transmitters are on the side of the helmet. The trackers reads the movement of the helmet with IR. I don't have the docs around, but if I remember correctly the jaguar VR works like this: Please let me know if my head is in the clouds on this one. How is the VR Tracker powered (not the helmet)? (separate power supply, through serial)Īre there any diagrams/sources for the VR Headset available? I assume the Jaguar console isn't sending any data back to the VR tracker. Is there some kind of handshake code that happens between the game and the VR device? Or does the VR Tracker just start pouring in the data through serial? Getting the actual VR headset to test on is out of the question, but if the source code for the game was available it would sure beat sending random numbers through serial to see what happens on screen and in ram.Ī few other questions I had that I can't easily find answers for at the moment: The "hard" part it seems would be figuring out what information the VR tracking device is sending to the Jaguar. Then work on an interpreter that converts the accelerometer data into something the Jag/game is expecting. I haven't put much thought into it myself, but it seems that after you figure out how the inferred tracker is pinned through the serial port, you could create an interface with an modern accelerometer device (I am just focused on the movement at the moment). occulus, vive, smartphone) as a replacement VR tracker/display for Missile Command 3D? Has anyone here put any thought into using a modern device (i.e.
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